Architecture LOGO

Architecture LOGO
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Wednesday, July 20, 2011

Honda Callo Voucscalan

Create an Intense “Wings of Fire” Photo Manipulation

Step 1

The first step is to open the girl's image and crop it. We need more space for the fire wings and this is not enough.


Step 2

Now that we have the needed space our initial image is a bit small so cut out the middle part of the floor and place it in both lower corners.Create a mask and, with a brush, remove the edges so it will blend in.


Step 3

With dodge and burn add some highlights and shadow on the model.


Step 4

Cut out the model (use the pen tool ) and delete the background.


Step 5

Next we will add the new background. Since it is to small for our large surface we need to enlarge it, so CTRL+J to duplicate the layer. Add a mask and erase the edges.

Go to Filters-Blur-Gaussian Blur (radius 5 px ) to give the background more depth.

Now it looks a bit to symmetrical but this can be resolved easily with the clone stamp brush.


Step 6

The background is dark and our model is too light so to blend her in we need to make her darker. Go to Adjustment Layers – Curves and use the presets like in the image below. Use the Curves on a clipping mask.





Step 7

In this step we need to paint some hair. This is very easy on a graphic table but it can be done with a mouse also. First select (eye dropper) a color from her hair and add some extra strings of hair. Just a few are enough. Look at the image below to see how it should look.


Step 8

Take your wings stock and arrange them to your liking. After that hit Ctrl+I to invert the colors to create a dark basis for the flames.


Step 9

Take your flame stock and use the settings below in the Blend If panel form the Layer Style on the flame layer. Hold down the ALT key to split the black handle – this will create a smooth transition.


Step 10

Add more flame stock and make sure you clip them to the wing (clipping mask). This will give you a basis to add your flames to.


Step 11

Take some other flame stock and arrange it like in the image below. Again in the Layer Style – Blend If panel move the black handle so it gets rid of all the dark elements in the image below. Remember to hold down ALT while dragging to split the handle and create a smooth transition. Then erase on the mask the parts you don't want showing and choose the Screen blending mode. You can experiment with other blending modes since you got rid of all the dark elements in the stock image from the Layer Style


Step 12

Just underneath the layer with the flame set on screen blending mode, you can paint with a low opacity black color to create more dimension and lessen the transparency.


Step 13

Just add more flames around the wing.


Step 14

When you have something you like, and most of the dark wing is hidden, flatten all the flame layers (or group them) and duplicate it. Use Transform and Flip Horizontal on the copy layer and arrange it. This will look too symmetrical, but it's a good shortcut and we will fix the symmetry in a second by adding more flames.

Step 15

For a better contrast i used a normal black/white Gradient Map –Adjustment Layer just above the background folder containing my wall and sky stock.


Step 16

Don't forget to add flames over the model layer so it wont look static and fake. I used some small flames over her hand but under the painted hair layer and over her back. I used layers on screen blending mode. Add flames one on top of the other to create a more accentuated fire.


Step 17

Create a new layer and paint with an orange color over the model's skin to create the bright light coming from the fire. Then set this layer to Overlay blending mode.


Step 18

Add some fire debris using the brush i created for you (download). Just choose an orange color and paint around the flames. If you create too many particles, just create a layer mask and brush some away.


Step 19

Add more contrast using a curves adjustments layer.


Step 20

In this step we’ll add some adjustment layers so our composition will blend in well. First go to Adjustment Layers –Color Balance twice. Make the presets like you see in the images below.

Adjustment Layers –Levels.

Layers > New Adjustment Layer > Gradient Map. (opacity at 40 %).


Step 21

Create a new layer and select the brush tool. Add some black shadows in the corners. If it's to dark , decrese the layer's opacity.

Step 22

Go to Filter > Blur > Radial Blur and and make the presets like in the image below. We'll use this on the edges.


Step 23

Next go to Filter > Sharpen > Unsharp Mask. (see the presets below).


Step 24

This is optional. Add a texture to her face so it will look more dark.



Dream Theater with Octavarium Band (Live in Chile)[2005]

FootballcvAcademy

Dream Theater


Dream Theater is an American progressive metal band formed in 1985 under the name Majesty by John Petrucci, John Myung, and Mike Portnoy while they attendedBerklee College of Music in Massachusetts. They subsequently dropped out of their studies to further concentrate on the band that would ultimately become Dream Theater. Though a number of lineup changes followed, the three original members remained together along with James LaBrie and Jordan Rudess until September 8, 2010 when Portnoy left the band. In October 2010, the band held auditions for Portnoy's replacement drummer. Mike Mangini was announced as the new permanent drummer on April 29, 2011. The band finished recording a new album, A Dramatic Turn of Events, which is due September 13, 2011.[1][2]

The band is well known for the technical proficiency of its instrumentalists, who have won many awards from music instruction magazines. Guitarist John Petrucci has been named as the third player on the G3 tour six times, more than any invited players. In 2009 he was named the No. 2 best metal guitarist by Joel McIver in his book The 100 Greatest Metal Guitarists. He was also named as one of the "Top 10 Greatest Guitar Shredders of All Time" by GuitarOne magazine.[3] Former drummer Mike Portnoy has won 23 awards from Modern Drummer Magazine and is also the second youngest person (at the age of 37) to be inducted into the Rock Drummer Hall of Fame. John Myung was voted the greatest bassist of all time in a poll conducted by MusicRadar in August through September 2010. The band was inducted into theLong Island Music Hall of Fame in 2010.[4]

The band's highest selling album is the gold selling Images and Words (1992), which reached #61 on the Billboard 200 charts.[5] Both the 1994 release Awake and their 2002 release Six Degrees of Inner Turbulence also entered the charts at #32 and #46 respectively and received mostly positive reviews. Six Degrees of Inner Turbulencealso led to Dream Theater becoming the initial band reviewed in the Music Section ofEntertainment Weekly during its opening week of release, despite the magazine generally preferring more mainstream music. In 2007, Systematic Chaos entered U.S.Billboard 200 at #19.[5] By 2008, Dream Theater had sold over 2.1 million albums in the U.S. and over 10 million records worldwide.[6][7]

The band's tenth studio album, Black Clouds & Silver Linings, was released on June 23, 2009. It entered the U.S. Billboard 200 at #6 and Eurochart Hot 100 at #1, marking their highest entry on either chart.

Tuesday, July 19, 2011

3DS Max Vray Tutorial


3DS Max Vray Tutorial : Grass Tutorial


V-ray glass tutorial

1. Open Material Editor by pressing M on your keyboard.

2. Click on Get Material button, and choose Vray material from Material/Map Browser.

V-ray Glass Material

3.Rename material to “Glass”

4.Click on Diffuse color, and set to black.

V-ray Glass Material

5. For the Reflec color use this settings:

Red: 232
Green: 232
Blue: 232

Turn on Fresnel reflections and Fresnel IOR. Set Max depth to 10. See picture below.

V-ray Glass Material

6.In the Refraction menu change Refract color to pure white and change Max depth to 10. See picture below.

Free old bricks textures from 10ravens
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Good general render settings?
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3DS Max

V-ray Glass Material

7.Scroll down and find Options menu. Just turn on “Reflect on back side”

V-ray Glass Material

That is all. Like I said this material is for V-ray. Just to know, results of this material while you render also depend from your Render and Lighting settings.