1. Open Material Editor by pressing M on your keyboard.
2. Click on Get Material button, and choose Vray material from Material/Map Browser.
3.Rename material to “Glass”
4.Click on Diffuse color, and set to black.
5. For the Reflec color use this settings:
Red: 232
Green: 232
Blue: 232
Turn on Fresnel reflections and Fresnel IOR. Set Max depth to 10. See picture below.
6.In the Refraction menu change Refract color to pure white and change Max depth to 10. See picture below.
7.Scroll down and find Options menu. Just turn on “Reflect on back side”
That is all. Like I said this material is for V-ray. Just to know, results of this material while you render also depend from your Render and Lighting settings.
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